The Freestyle mode differs in each game, but usually leaves the player free to build a zoo from scratch however they see fit. It differs in that this mode is not progressive. The Challenge mode, first introduced in Zoo Tycoon 2, resembles the Scenario mode in that the player is in a preset scenario with limited funds and must accomplish certain goals. New items are unlocked as the scenario progresses. The Scenario mode puts players in control of a preset scenario in which they have to accomplish multiple objectives within a time period. Zoo Tycoon features four modes: Training, Scenario, Challenge, and Freestyle. If the animals are released from their enclosure, they can kill the visitors. Higher revenue is generated by keeping both animals and visitors happy. As the ultimate goal of the game is revenue, players must also provide for visitors by building food/drink stands, sanitary facilities, picnic areas, and an aesthetically pleasing environment. The gameplay formula introduced in the original Zoo Tycoon in 2001 received updates throughout the series, but its theme and main motifs remain unchanged: Players must build, expand, and/or upgrade a zoo by purchasing animals, creating suitable animal habitats, and allocate staff and resources for animal maintenance and care. Zoo Tycoon is a zoo simulation video game putting the player in control of their own fictional zoo business.
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